Overview
On this indie VR production, I took on responsibilities ranging from narrative design to gameplay programming. I had a major role in fleshing out story beats throughout the campaign, taking several chapters from prototype to polish, as well as handling the AI behaviors and level scripting that made those narrative moments interactive and functional within the game.
Main story sections I scripted include:
- the Intro chapter — where the player first meets their goblin buddy,
- the Goblin Parade and Cave Ceremony chapters — where I managed the behaviors of hundreds of goblin NPCs,
- the Lantern Release moment — in which I worked with animators to make a branching vignette, responsive to how the player chose to act during the ending beat of the story.
Outside of narrative design scripting, I helped program the planting system, handled the save/load flow within the game, set up blueprints and supported animation/art/audio, working closely with each department to get their assets into the game as intended.